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With the arrival of SingStar, gamers learned to use their lungs as well as their thumbs. This hyper-intelligent little piece of kit captured the motion of your body and fed it back to PlayStation 2, bringing gaming out of your hands and letting it loose in the living room.
#METAL GEAR SOLID 5 PC PS4 CONTROLLER RIGHT STICK WON'T WORK PS2#
Also, the face buttons were pressure sensitive so that your PS2 could detect how firmly you pressed them. Its stiff analogue sticks tracked degrees of movement and pressure, allowing games like Gran Turismo 4 to become masterpieces of realistic physics, and the textured analog sticks were built with greater grip in mind.
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It looked the same as its predecessor but the first PlayStation 2 controller was built for accuracy. Some developers realised that having two motors allowed for stereo vibration feedback the helicopter scenes in the original Metal Gear Solid were particularly impressive in this respect. The first PlayStation controller with vibration feedback and the last to be released for PlayStation, the DualShock let you physically feel the force of a Tekken 3 beatdown. The general design of the Dual Analog controller went on to become a games industry standard that is still in place to this day. Two years later, a pair of thumb sticks was added to the original controller and we’ve never looked back. PlayStation hit shelves and, along with the D-pad, came four shapes – triangle, circle, X and square – that, together, would visually represent a new global culture.ġ997 – Dual Analog: More Power to Your Thumbs Now that PlayStation Move is finally in the hands of gamers across Europe and the UK only has a few more hours to wait, it seems as good a time as any to lace up our nostalgia shoes and take a look at the various control methods used on PlayStation systems over the years.ġ995 – PlayStation Control Pad: Shaping the Future